Now "Slippery Slopes" may sound like a game, but in fact its an issue I'm having currently in a platform game. The current character controller checks the steepness, but it doesn't make the character slide down the slope until it reaches a not-so-steep part. The problem is that I need to move the character in opposite direction of the "steepness". To make this "slippery ice" effect, you must modify the character movement script. The easiest way is to store the velocity vector passed to Move in a member variable (variable defined outside any function) and make it follow the controls via Lerp: the speed at which the velocity follows the controls is proportional to the friction. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Tower Unite - The SlipperySlope Raycast ( SphereCast, BoxCast, Overlap) - Unity 3D[Tutorial][C# Character animation setup tutorial Description . This is an enhanced version of the FPSWalker script found in Standard Assets. It allows for both walking and running (either by toggle or by holding down a run key), the capability of detecting falling distances, optionally sliding down slopes (both those above the Slope Limit and/or objects specifically tagged "Slide"), optional In this assignment we set up both Bouncy and Slippery Bouncing & Sliding in 2D. Point Effector 2D. Introduction to Unity from a 2D perspective. Related tutorials. A quick video showing off the core gameplay in not so slick fashion! A game in development by mindboiler, with help from: - Unity3D / Tutorials; Physics; Physics Materials; Physics Materials it bounces slightly and is also very slippery. 01:29 - 01:31. This is because I've used 0 You need to be able to identify these kinds of plagiarism in order to avoid them. This is the main focus of this tutorial. The SlipperySlope with Symbolic Signs The top-notch free assets and free almost-AAA-caliber completed projects (Angry Bots, Boot Camp, Car Tutorial, Space Shooter, etc). Heading forward, maybe John can continue to grow what got Unity there in the first place, the top-notch FREE stuff. Maybe if John realizes that, then Unity can keep growing financially while he is at the helm.